Animals will give a warning call if they sense you nearby, meaning they’ll be more likely to flee if you get close. This does give the game a nice sense of tension, and makes it genuinely challenging, but it requires-no, demands-an extraordinary amount of patience. And if you spook an animal it’ll sprint away and remain in a state of alert for a while, meaning the chances of finding them again are quite slim. I enjoy a slower-paced game, but it’s too ponderous even for me. But the problem with this is that The Hunter is a game largely about quietly stalking animals, which means you spend most of it crouching and edging through the forest at an incredibly slow pace. If this happens, the best thing to do is crouch and move slowly. Walking quickly or through thick brush will alert the animal to your presence. Then it’s just a case of patiently following the tracks, trying not to make too much noise, until you catch up with it. Interact with them and your character will use his magical hunter senses to determine which direction the animal is moving in. As you creep through the trees you’ll see tracks highlighted on the HUD. There are a lot of places in the woods for an animal to hide, and your first job is usually tracking one down, which can take a while. Being a simulator, there’s more to a successful hunt than pointing your gun at the first creature you see then shooting it.
0 Comments
Leave a Reply. |